![]() ![]() And all cities founded on a coast on the same continent as their capital are ALWAYS 100% loyal. They can also MOVE THEIR CAPITAL to any city with a cothon. If that wasn't enough to get you to lick your chops, have I mentioned that every government plaza building increases your trade route capacity by 1? Select Autocracy as your government, and go to town on those settlers. Oh did I forget to mention that settlers get extra movement speed (6 total) and crazy vision (+2) when on water tiles? Yeah they are crazy OP You will go from a small empire of 3 or 4 in the first age to a massive empire of 12-15 in the next. While Civilization 6 has had a rough time trying to hold on to the historical 4X crown, its still one of the most popular strategy games around right now. ![]() If done correctly, your first two cities (maybe three cities if you don't crank out a bunch of biremes to conquer someone like I do) can crank out a settler EACH every 5-12 turns. Their unique district is the Cothon (harbor district) that increases settler production in that city by ANOTHER 50%. Combine this with the policy card that does the same thing (settler production +50%) and you have a solid settler production. That hall increases your settler production by 50% and gives you a builder in each new city when founding. It goes like this: first 40 to 50 turns, focus on getting shipbuilding and building the government plaza with the ancesteral hall. ![]() I wrote this up a few days ago about how Phoenicia is the best new civ (yes better than gold lord Mali, instant ocean sail Lupe, and levy the world Hungary). ![]()
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